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So I received some track design software for Christmas and I am dipping my toe into grading and hills. I hear lots of talk saying a 2-3% grade is the acceptable limit for realism. See pics - As I begin to navigate this software, it is showing that for:

1) The "Layout", in order to go around a 15'x15' layout and have a 5.5" hight difference, I need a 6.2% grade.
2) For the "Helix", in order to have a 5.5" hight difference, I need a 26% slope....??????

This design is using O72 curves.
• Also, if a 2-3% grade is "acceptable", why and how is a helix OK?

What am I doing wrong here????? Any help is appreciated. Thanks!

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  • Screen Shot 2021-12-26 at 10.44.48 PM
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  • Screen Shot 2021-12-26 at 10.41.20 PM
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The steep 6% grade will work, however the trains may need to be shorter, or you may need a helper to climb the steeper grade. The other issue with a steep grade is how it will look. You can use some view blocks like trees, buildings and mountains to help make it look OK. I have an 11x22 layout using a 6% grade and a single engine (desiel) can usually pull a 10 to 15 car train. some engines pull more than others. My experience is that Steam engines have less pulling power on these steep grades than diesels.

there are some good threads on making a helix. I do not have one, however I have read about them. The grade would not be as steep as you calculated, because there will be many circles to the helix. The steeper the grade, the fewer circles you need in the helix. The shallower the grade, the more circles you will need for the helix. So you can make a helix for almost any grade you want.

An O-72 helix should have a grade of close to 2.5% when each level is separated by 5.5 inches: 226" circumference, divided by 5.5 = 41" run for 1" rise. 41 goes into 100 almost 2.5 times, and that is your grade in percent. Your A-B route appears to have about 1065 linear inches (I see 2.75 full circles and 37 feet of straight track). That yields a grade of under 0.5%. I wish I could tell you what you are doing wrong with the software, but these back of the envelope calculations show that something must be going wrong someplace. Also that you are doing a lot better than you think when it comes to grades, and that at least is good news.

Regarding grades in general, 2-3% is a rule of thumb. Another is that the graduated trestle set many of us had as kids was more like 5%. Really, there is no substitute for testing. If you already have some trains, get them out and play around with them. See what you can get away with in terms of grade, train length, train weight, sharpness of curvature, and the like. Take careful notes so you can refer to them later.

Grade also is related to the length of the rise.  Often this dimension is in feet.  Your (5.5"), 6", rise over 20 ft, (240"), Run, would be 2.04%.

Rise, divided by Run, time 100%.

Most layouts can do the 5.5".  To do an incline 20 ft. usually requires some extensive work, ??may be around a couple of curves??. Your helix.

Last edited by Mike CT

I have no idea what you're doing wrong, if anything, with the software you're using, whatever it is?

Anyway, you said the layout is 15x15, but as near as I can tell, the grid appears to 12", so the layout in the photos is actually 15.5x16.  You also didn't say what track you're using, but the numbers in the library along the left suggest GarGraves. I couldn't read the labels, so I recreated it as best I could in SCARM.

It's harder to see the Helix in SCARM, so I offset each level using a short straight track for clarity. As you can see, I get a grade of 2.6% for the Helix with each level separated by approximately 6". Similarly, the main tracks produce a grade of 0.6%. This suggests the software's math is off by a decimal point.

NLawson 2021-12-27 daz

NLawson 2021-12-27 daz3d

Helix

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  • NLawson 2021-12-27 daz
  • NLawson 2021-12-27 daz3d
  • Helix
Last edited by DoubleDAZ

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