Here is the latest RRTrack Plan which includes scenery
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quote:Originally posted by KnobKnee:
Can you include the RRTrack file? Looks like you have a reach greater than 6 feet to the rear of the coal mine area unless there is a walkway or pop-up back there.
Steve
quote:Originally posted by KnobKnee:
Do you have some Dept 56 or Thomas Kincaid buildings? We have a bunch of Thomas Kincaid Christmas Village buildings that I'm putting on my upper level on the KnobKnee-Boredom RR (see my thread). Are you going to run a trolley on the Super Streets? I started over and so far have not put my trolley line back in the Christmas village but may have to squeeze it in.
I'm not a tinplate guy so no help there. I run all scale Diesel from 1940 - 1965.
I lived and worked in Connersville in the late 60's but am from New Albany.
Steve
quote:Originally posted by KnobKnee:
I'll have to admit, I do have some tinplate operating accessories planned for the layout! My grandchildren love pushing the buttons! Your tinplate area might be a good place for a Circus.
I am more comfortable now with this layout than any I've designed in the past year and a half. But, it's a radical departure for me so I'm hoping to get more input from those wiser than I before I start laying track.
Steve
quote:Originally posted by Ted Hikel:
GSN1
You made a good choice with ScaleTrax, you should be very happy with the result. There are have been some very helpful tips on the forum about working with ScaleTrax flex and tuning the switches. If you don't already have them, I highly recommend Rich Battista's videos. You might also enjoy following the progress of the Northwest Trunk Lines, a very large Sccaletrax layout being built in the Seattle are by my brother Dave. I have built a few custom switches for the NWTL and have been the dispatcher or Yardmaster at the operating sessions.
I have only taken a quick look at your design but will offer a few thoughts based on that and the previous discussion on this thread.
You are concerned about your layout being too busy. Good for you! If you are thinking that way you are miles ahead of many of us and are unlikely to become a spaghetti chef. Keep the look you desire in mind as you think about what you want scenically and operationally.
There have been some very good comments here already. I'll second two of them. First, mainlines parallel to the walls are not very scenically interesting. Rich Melvin started a good thread on just that topic. Second, a roundhouse and associated engine service facilities are usually located adjacent to a yard. Rich's thread on switching leads might be good reading too. Right now it looks like your yard lead is quite a bit shorter than your yard tracks. You will foul the yellow mainline if you are switching the yard.
To get a better idea of what you would like and what you need to operate your equipment could you tell us more about your present collection or what equipment you would like to get in the future? What locomotives do you have or do you want to get? What is your freight and passenger car fleet like? How many cars do you have and how big are they? Your yard looks to be large enough for about one hundred 40 foot freight cars OR about sixty 72 foot passenger cars. Is that enough for what you have? Do you want to use your yard as a working yard or is it just on-layout car storage?
You have mentioned operating. On most larger layouts that means running a mix of through freight and passenger trains with local freights serving industries. What industries (or operating accessories) do you want to depict and what type and how many cars will they need? What length passenger and freight trains do you want to run? Picking a maximum typical train length can be used set siding and yard track length. If you have 10 car passenger sets pulled by A-B-A or A-B-B-A E or F units that can be a good length to work with as it allows respectable sized freight trains as well.
Reach in will also be a consideration in some areas of the plan you have now. Thirty inches is a good goal, 36 inches can be OK, especially if you are taller or it is an area with little or simple track where derailments will be infrequent. Duckunders can be useful and not too unfriendly if you have a relatively high track height but they never get easier to use as time passes.
You may want to consider reducing the depth of the benchwork around the perimeter of your layout and having a wider center peninsula with yards and engine facilities including your turntable and roundhouse. This solution works very on the NWTL and lengthens the mainline run while allowing a less busy track plan around the perimeter for an emphasis on the scenery.
You have a great space to work with and it sounds like many of your inclinations are in directions that can lead to realistic operation and long term enjoyment. Keep us posted as your thinking develops. I can guarantee that you will receive plenty of advice, some of which may even prove helpful.
quote:Originally posted by Ted Hikel:
GSN
I hope you are feeling well. I just had a chance to take a quick peek at the jpegs. Rich has you going in a good direction. Your latest concept with aisles and peninsulas will give you and your guests more vantage points from which to watch trains and the opportunity to follow a train without ducking from access hole to access hole.
Transfer tables can help to put a great number of locomotives in a relatively small space. That is why railroads use them at major shops. Are you thinking about modeling a shop complex or just using the transfer table to provide locomotive storage? Ross makes a great transfer table, is that the one you have in mind?
I like the direction you have gone with the yard and roundhouse. You might want to consider reversing the switch ladder on the right end of the yard to give more even track lengths and make use of that question marked space.
quote:Originally posted by Ted Hikel:
GSN
Your changes to the yard are exactly what I was thinking. You now have more car storage for the same number of switches and equal length yard tracks. That will make it easier to make up or break down trains.
Transfer tables are pretty rare. You generally only find them at major locomotive or car shops where a switch ladder would be too complex or eat up too much real estate. Often there are shop buildings on either side of the transfer table. That could work nicely for your locomotive storage needs and depict real world or at least real wold type heavy maintenance facilities. Take a look at this Milwaukee Road shop photo to see one such installation.
Grades can be challenging operationally. Why do the grades exist on your railroad? Is is just for scenic interest? Are the grades there to get your railroad over a mountain pass or get to a timber landing or a mine???????
Do you need helpers to get your trains over the grades???????
This could get fun!
quote:Originally posted by KnobKnee:
I downloaded your layout again to RRTrack and really like what you've done with that huge space you have. One thing that I don't believe anyone has commented on is your main entrance. If that is where most traffic will occur might you consider flipping the entire layout so the walk in is located at the end where the main entrance is. That way you won't need a duck-under or lift bridge that you'll have to negotiate at the main entrance.
Steve
quote:Originally posted by Tom Tee:
Lots of good thoughts on this thread, just a few concepts to add,
When working with 0 gauge I always first seek to use all four walls of the room as the max outside limit of the benchwork. No matter what style of 0 gauge equipment one runs IMO there can never be wide enough radius (diameter) of curve to enhance large steam engines and passenger trains.
Duck unders: Not sure of your structure, but an idea I picked up from the Cherry Valley Model RR of Merchantville NJ (who has a 0 scale train swap meet and train show in two weeks) is a three step down, three step up walk under. I did the same for my last layout. Four 7" risers provided 28 extra inches of head clearance. The depression only had to be one 16" block wide because only my lower legs need clear the low walls of the pit. I had a concrete guy do the work, came in around $350.
Yards: use large double ended off stage lower level yards to store most of your stock. On most layouts, no matter how large, it is hard to have exposed yards w/o having a over powering or over crowded condition.
Subway: Run totally seperate and isolated inside the lower edge of a fascia with long oval port holes at the stations. Either single track with a reverse loop at each end or dual track w/ a dogbone loop at each end with center passender platforms. The MTH subways can be programed for automatic stops either in a row or staggered.
Basic mainline config: It seems as though you want operations to some degree, have you considered a three level point to point? Something like a constant gradual slinky spring right of way with a couple of display loops buried within the design. That way you can have the ongoing scurring roundy-de-round fishtank activity of loopers providing back ground ambiance for point to point prototype or semi prototype operations.
Turntables: These can use up enormous space. If you are going to use one have you thought to consider NOT using a round house. That is the real space killer. Maybe a two or three track rectangular engine house.
Also if you run a three level spirialing layout in a point to point fashion you may wish to NOT use reverse loops, instead use turntables at each end for turning engines. With embedded display loops continually running the activity "down time" of prototypically turning a train is not boring to non choo-choo visitors.
Considering that you say you have never built something on such a scale as that on which you are embarking, it is good to go slow and work through different designs now. An enormous layout like you are planning is not something to easily rework when some design flaws or elevated expectation levels develop.
quote:Originally posted by OGR Webmaster:
I'm pleased to see that we are beginning to reach people with ideas about how to build an OPERATING layout as opposed to a LOOP RUNNING layout. I'm also pleased to see that several of you have already mentioned the straight track issue and the need for a switching lead.
A couple comments on your latest version - cvm52.jpg - if I may.
1) Too many LONG, STRAIGHT tracks.
Do something with those long straights. Build them with flex track and gently curve them a little until they look right. You don't have to calculate the radius or even draw the track line on the table. Just put the flex track in place and start moving it around until you get a nice, 40-foot long reverse curve. You have no idea how much better that will look than a 40-foot long straight!
2) The Switching Lead
You have a great start on what will ultimately be a railroad that is really going to be fun to OPERATE. But I think you have short-changed yourself on the switching lead in the green yard at the bottom. I see you have a bypass track and what looks like the beginning of a switching lead, but the image is a little too small and fuzzy for me to tell exactly what you did at the East End of that big yard. To make the yard operate smoothly, your switching lead needs to be within a car length or two as long as the longest track in the yard. I'm not sure because of the small image, but it looks like your lead is a lot shorter than that. Trying to switch a big yard with a short lead is an exercise in frustration.
3 - Lineside Industries & Passing Sidings
While you have a tremendous amount of running room, but I don't see a lot of things for the trains to DO once they leave the green yard. Where are the customers that the big green yard will serve? There's room for two or three along the big straight section at the top (after you put the curves in ) There should be room for another customer or two on the center island. Think in terms of producing/consuming combinations. For example, a saw mill makes lumber for a furniture factory. A coal mine and a power plant - you get the idea.
You've got a great start here.
quote:Originally posted by OGR Webmaster:
I'm pleased to see that we are beginning to reach people with ideas about how to build an OPERATING layout as opposed to a LOOP RUNNING layout. I'm also pleased to see that several of you have already mentioned the straight track issue and the need for a switching lead.
A couple comments on your latest version - cvm52.jpg - if I may.
1) Too many LONG, STRAIGHT tracks.
Do something with those long straights. Build them with flex track and gently curve them a little until they look right. You don't have to calculate the radius or even draw the track line on the table. Just put the flex track in place and start moving it around until you get a nice, 40-foot long reverse curve. You have no idea how much better that will look than a 40-foot long straight!
2) The Switching Lead
You have a great start on what will ultimately be a railroad that is really going to be fun to OPERATE. But I think you have short-changed yourself on the switching lead in the green yard at the bottom. I see you have a bypass track and what looks like the beginning of a switching lead, but the image is a little too small and fuzzy for me to tell exactly what you did at the East End of that big yard. To make the yard operate smoothly, your switching lead needs to be within a car length or two as long as the longest track in the yard. I'm not sure because of the small image, but it looks like your lead is a lot shorter than that. Trying to switch a big yard with a short lead is an exercise in frustration.
3 - Lineside Industries & Passing Sidings
While you have a tremendous amount of running room, but I don't see a lot of things for the trains to DO once they leave the green yard. Where are the customers that the big green yard will serve? There's room for two or three along the big straight section at the top (after you put the curves in ) There should be room for another customer or two on the center island. Think in terms of producing/consuming combinations. For example, a saw mill makes lumber for a furniture factory. A coal mine and a power plant - you get the idea.
You've got a great start here.
quote:Originally posted by Tom Tee:
Anyway to layout a design that uses a minimum curve of 096 or larger? If this is to be a long term layout it is safe IMO to say you will eventually regret what looks like small 072 curves.
quote:Originally posted by KnobKnee:
Can you include the RRTrack file? It's much easier to follow along in RRTrack.
Steve
quote:Originally posted by Ted Hikel:
GSN
The lift out on a curve is a double whammy and you will want to have something in place early on so you can use your yard and roundhouse. Dave has built a temporary lift out on the NWTL that has very effectively served it's purpose although it is strait. I'll see if I can send you a close up shot or two of the details.
Once again thanks for you time. Your in depth thoughts are greatly appreciated. I was hoping to avoid any duckunder but this was the best I could do. I am planning on a swing out arm, much like a door. The door hinge would be at the north end of track on the east side, swinging out south east. There are two sets of French doors, one labeled main entrance and the second is directly east, one foot in.
Here is a 3D close up of the swing out arm, the black on the floor represent 3.5 in rollers. I would really appreciate seeing the pictures of what Dave did on the NWTL
You present yard configuration will present some significant operational constraints. The green line has a short segment of single track connecting two elongated balloon tracks. Because your main line either crosses the yard throat or goes through the yard any switching activity will tie up the main line. If you are going to have friends over for an operating session with a yard crew or you want to switch the yard while just letting trains run on the mainline your switching will not be very efficient and come with increased risk of a collision or derailment. Try and give traffic on the main line the path through switches that uses the strait route, this will help make derailments less common. Consider coming out of the yard at an angle to require less than a 90 degree curve over the aisle. And lets see if a yard lead is something that can be worked in.
I will work on this. I had an earlier version of the yard that had the angled lead.
Your turntable and north engine house access come down long lead tracks. The crossover coming out of the turntable will make the rest of that lead track usable for car storage but the north engine house lead will be underutilized or you will be blocking the engine house. Consider eliminating one of the engine houses near the turntable and having two shorter turntable access tracks, one for incoming and one for outbound locomotives. Have coal (or oil) and water available there.
Here is the latest design with the south engine shed eliminated and the two tracks providing access to the turntables. It also made an area for coal and water.
Be wary of clearance issues on the corners of your roundhouse and at the ends of the turntable tracks. I'm not saying there is definitely a problem but be aware that there is a potential problem there.
Dennis B is running behind on his roundhouse. So, I don't have any dimensions to work with. Any thoughts would be greatly appreciated. There is some limited room all around that area, but not a lot.
There isn't much horizontal separation between the green and blue lines at the west end of the peninsula. I believe there will be quite a bit of vertical separation between those two tracks. How will that be handled scenically to look plausible?
This is the number one concern that I have at this point. You are correct there are actually 4 levels of track running on top of each other for approximately 6 - 8 feet. 1st level is yard and transfer table at ~38, then the yellow line at ~45, then the brown line (L train) at ~52 and finally the blue line at ~58. I say approximately because I realized that I had not consider the thickness of the plywood supporting the track. So right now everything is off either 3/4 inch or 1.25 if I add 1/2 in of foam. I added foam to the yard area based on a conversation I had with AL when I ordered the turntable from AL. Do you think I need to keep the foam over the entire layout or not?
The yellow line will fly over the transfer table. That may require the elimination of some tracks on the north side for supporting piers. Will the overall scene with the yellow line over the transfer table look satisfying to you?
It is not my first choice, but did solve some other problems and allowed me to get the yellow line through downtown. Will try again to see if I can move the yellow line west of transfer table to avoid the fly over. I really like the idea of the transfer table as a place for the Diesel engines. But if it needs to go to avoid the flyover and or the scenery treatment for the 4 levels then I guess I would be ok with that. But would want it to be the last resort.
Areas of your plan have the potential to look very realistic. Other areas are very toy train like. If you like both looks that is great. If over time you think you might want more of a "model railroad" than "toy train layout" look there are some areas that you might want to rethink before firing up the skill saw.
You are right on this one. The center island for downtown is right now all about the grandson. He is 7 and while he is very capable of completely operating DCS, including the setup of routes and running them, he is also 7 and loves to push the cars along the road and really wanted the Christmas Village with trolley etc. I also tried to design the industrial area, North of downtown, to allow him to play with a switcher engine at the various industries in that area, and not interfere with the mainlines around the town. This area will probably be changed out as time goes by to more of a model railroad theme. But yes, right now I am ok with it being more "toy train" like.
I hope all that doesn't come across as a downer. There is excitement that comes with getting ready to start building benchwork. I hope you don't feel like you need to go backward but taking a moment to consider a few details might save some reworking in the not too distant future.
No, no, no. This is what I am wanting. I don't want the excitement of starting benchwork to lead me to starting before the design is well vetted. I really appreciate you thoughts and they are all just right on. I would have already been building benchwork and laying track if it wasn't for RRTrack. It is amazing what you can do with it. As you can see from the RRTrack file I have most of the boards of the benchwork represented. I have tried to be as accurate as possible and have ferreted out numerious problems as a result. Discovering that I hadn't allowed enough clearance because of the thickness of the plywood is just one example. I don't want to redo anything because of poor planning. Re-doing because I just want to add details or improve scenery is one thing, but the benchwork and track has to be dead on.
I have read your other post about grades and roadbed thickness. You have become an advanced user of RR track and that should save you a lot of grief. It is a great tool to identify and resolve issues that were often only discovered in the construction stage in the pencil and paper planning era.
Having problems with RRTrack and getting the above meantioned pictures. When I save the .bmp in 3D view, all I am getting is a grey picture. Will keep trying and edit this post when I figure it out. Maybe calling Russ will help.
Let us know when the sawdust starts flying.
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