Hi Everybody,
Here is a strange situation/problem that most of you will not believe... This is why I will try to give extended context and details first. Here we go....
Here is the context:
At our club, we have a large layout with the main line separated in 16 center-rail isolated blocks powered by 4x TIUs (Rev L.) [50-1003] in Super TIU mode with all channels in FIX mode. (4 TIUs X 4 Channels = 16 Blocks). All outside rails (ground) are connected together.
These 4 TIUs are powered by 5x Z-4000 [40-4000] connected to 5x Remote Commander Receivers [40-4002] allowing easy power-up and power-down of the full layout with the Z4K Tracks feature of the DCS Remote [50-1002]. The TIU #1 is powered by two Z-4000, and the TIUs #2,3,4 are each one powered by one Z-4000.
The Z4K Tracks setup to control all 5x Remote Commander Receivers and Z-4000 is based on the method "Using More Than 3 Z-4000s With Z4K Tracks" described in the book "DCS O Gauge Companion 3rd Edition" at page 101, or in the book "DCS O Gauge Companion 2nd Edition" at page 98.
This setup has been used without any issue under DCS4.3 until very recently.
Here is the strange problem:
With any PS3 engine on the track (and we have tried more than 4 different ones so far), if we do actions like "read" or "add MTH Engine" or simply "move an engine from the inactive list to the active list" on the DCS Remote, we very frequently lose power (Z-4000 going to 0 volt) on the left side of one or two Z-4000. This seems to only occur with PS3 engine on the track.
It looks like the Remote Commander Receivers are somehow detecting "false short circuit", or are receiving a "false TZV command" [(TZV) = resets the track voltage to zero volts] when a PS3 engine receives a "read" or an "add MTH Engine" or simply a "move engine from inactive to active" with the effect of putting the Z-4000 to 0 Volts.
We have noticed this problem recently after upgrading our layout from DCS4.3 to DCS5.0, and decided to come back to DCS4.3, but with exactly the same strange problem. (i.e. same problem with DCS4.3 and DCS5.0)
Here are the questions:
Have anybody experienced anything like this ? (Remote Commander Receivers+Z-4000 going to 0 volt upon a "read" or "add" or "inactive-to-active")
Do you know how the Remote Commander Receivers are detecting short circuits ? Are they often detecting "false short circuits" ?
Do you know a way to determine if the trigger of the 0 Volt event is a "false TZV" or a "false short circuit" ?
Do you understand why this problem seems to be linked to actions on PS3 engines only ? Are they acknowledging commands differently than PS2 ?
Thanks,
Daniel