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While treading slowly into the DCS world, I purchased an MTH DCS Commander (http://www.mthtrains.com/content/50-1028) to control my two MTH engines, but using Fastrack.

I didn't see a problem at first because the set purchased included a lighted caboose, and it worked pretty good. But one day I put only the engine and tender on the track, and it was impossible to communicate with the engine. Probably obviously, when I added the caboose, the engine came alive.

My recent purchase of a Diesel engine demonstrated the exact same behavior (fortunately I two cabooses...or is it caboosie...or caboose's? ), which allowed me to run both engines. 

Anyway, I suspect that the RealTrax "Lighted Lock on" is doing much more than serving as an indicator of track power

If my theory is right, it explains what I (incorrectly) perceived as dirty track or lousy connections. If the engine looses the DCS command signal when the engine pick-up rollers have a connection problem *AND* any time the caboose looses connection (goes offline), it appears to be a double-whammy. If either looses track connection, the engine is running blind.

This would also mean that magic lightbulbs are required if you block your (small) commander layout, as quite often the engine will be on one block, but the lighted caboose on another, albeit only for a few seconds.

Can anyone confirm my observations? As great as Barry's book is, it doesn't address this specific topic ("Part X - HO Addendum", MTH's DCS Commander).

Last edited by Dave_R
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Originally Posted by Barry Broskowitz:

[SNIP]You should treat any issues that you encounter just as you would deal with them if they popped up on a pre-Rev. L TIU. This would include use of 18 volt bulbs (or engineered filters) to improve the DCS signal.

[/SNIP]

 

I assumed as much Barry, but was seeking conformation from others to exclude my circumstances exclusive only to me. No disrespect was intended towards you book, and I would certainly welcome your third edition addressing this specific topic, should you choose to do so.

 

*VERY* happy with the purchase of your book, as my original intention was to proceed slowely into DCS, with the (very shortly) planned purchase of a 50-1001.

 

Was equally happy to see a reference to this forum in your book, as you both compliment each a other. A smart move on OGR's part!

Last edited by Dave_R

Gun, a request for your own personal opinion?

 

I've tip-toed into DCS, and have concluded that it's the way I want to go... full steam ahead.

 

Since I'm planning on ordering a whole bunch of Fastrack, and will ONLY purchase a Rev. L TIU (meaning my existing FasTrack will be merged with my first fully designed layout, would you suggest following Barry's book regarding block wiring, or go with the RF Choke regardless?

 

I ask because it seems logical that an RF terminator on any section of track can only help, and probably never hurt.

You can't really go wrong wiring the layout properly as laid out in Barry's book, that one is easy.  The choke is sometimes necessary in problem locomotives and rolling stock, regardless of how you wired the layout.  I find that some Legacy locomotives really stomp the DCS signal, the choke is the fix.  Lighted passenger cars are a problem at times, when I convert to LED lighting, I always include the RF choke for DCS compatibility.

 

Dave R,

   The magic lights did the job for me on my FaStrack layout, it was pretty fair sized and I ran with all 10's using them.  Test your FasTrack DCS layout as you build and you should be in good shape.   DCS works very very well on a FasTrack layout when constructed properly no matter what size blocks you build.  Jim Barrett was absolutely correct 12 track joins max, no matter the size of the track.

PCRR/Dave

 

Dave,  The chokes are not put on the track.  Your description was lighted cabooses which is the same as placing 24V bulbs around your layout.

 

Johns, reference to the choke are for engines or passenger cars with complex Constant voltage boards that degrade the DCS signal.  Those chokes are placed in series with the center rail power for those engines/cars to the CV board.  So not really applicable to your issue.   G

Yes I have found this to be a problem.

I just purchased a DCS Commander this week with 100w brick and all was going well the afternoon I purchased it, then after dinner no engine start ...

 

I started playing around with different wires without moving the engine that would not start. Sometimes a wire change works sometimes not. Sometimes the lights works sometimes not. I am still testing to see if I can find the right combination.

Well magic light bulb it is ...

I changed wires 5 times and have 18ga presently installed but still needed to add a light. The only one I had on hand was a 12v DC panel light which works although it does shine brightly but for how long  ... at least it is working now. Since this change it has started every time however, this experience has made me realize that I should review how I set this up.

 

My track powered by the DCS Commander it is an inside loop with two manual switches with sidings on the inside of the loop. I am using the terminal track that came in a Lionel set with wires and this is connected to screw terminal under the layout. On the other side of the connector I have used 18ga wire which I attached some automotive connectors to which are screwed on the terminal. These two separate 18ga wires go to the output on the commander. My light is also connected directly to the commander.

 

Could the smallish Lionel wires that came with the terminal track be something that I should replace?

 

Considering this is a small loop, should I make another connection to the track?

If I do this will it cause some other issue or should I leave things as they are since it seems to be working, with one PS3 engine at least.

 

Does the ohm resistance of the light bulb factor in here?

What would be the ideal value?

Last edited by yamawho
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