Smoke & lights are done.
But, who's working on the drone of the generators sound?
I'm glad it gets another run. I think this plant holds a lot of potential for old and new layout builders both. I mean, you could base a whole new layout on it's operations alone, which could vary incredibly in itself, or just "fill space" and grin.
I think power structures are one of the most universally used buildings around the world, and we lacked one. I, for one, miss our older layout power houses (hurrah for the new). I hadn't thought about it in years, normally instantly obsessing on even seeing, a pulp board Jefferson Power house that got shelved for a third ZW, but....
Powering up the layout was often a very ritualistic operation when I was young. It changed over time, depending on equipment. But always had sounds from the line of oil well's click clacking, beginning and ending each session, for decades. That, and the number of yard lights... I'm not sure I've seen it beat really. The visual impact was really something. We didn't turn on the overheads if running night trains and needed light, we cranked the yard lights to "stadium" level lol. But my favorite power up visually, was before that 3rd ZW.
The two power houses coming on first with a light switch. Their porch lamps, lighting the room just enough to walk to one in the dark. Throwing the lever on each, lit the town next to it. Then a walk to the back of the controls for a power strip. The yard lights and industry accessories on 3 of the short handles were next.... Click clack....click clack...
I want that porch lamp, on a power plant. And I want it lit "forever"-24/7.
I'm thinking an "electric Jart" and a bigger capacitor (E-Jart? solar L.E.D. lawn/path lamp) Hey, line the whole roof with solar panels
Pete:
More "power" to ya! Me too.
I tend to work in extremes. (skipping steps early on).
I might go with just twisting wires for months, or using a feeler gauge screwed down hastily as a key switch, etc. And yet over time, end up with switches (in at least one location, maybe more, lol) and fuses on every leg of a circuit.
My last dune buggy had 52 fuses when finished. Two GM fuse boxes & remote fuses too. Only 1 pair of extra lights, 4 fuses total alone, basically every bulb had 1 fuse, switch fuse, and pre-feed fuse in box#1 if based in box #2, that and a power outlet/lighter switched off 50amp car length line & heavy lug terminals under the dash and front beam for "big" power & jump starts in/out etc). Gauges(lots) and wipers(4), etc etc. No radio, just machine.
Fuse and switch overkill habits are nice when alone in the middle of nowhere with smashed parts in your hand and wires dangling....or, so I imagine. I only broke them in half with too much air, not hitting trees. I mostly ran in the woods..
Extremes, fun, same thing