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First the details.

 

TIU is rev L, both remote and TIU updated to 5.0  Engines in question GP-7 20-20363-1 from 2014 and RS11 20-20213-1 from 2013. Both PS3 engines

 

Some history on the RS11.  About a year after purchase there was a flash with burnt smell coming from the engine.  I removed the shell and found a pinched wire, there were some burned up trace and wires which I was able to fix and after that the engine ran fine with all functions working.

 

Now I create the lashup, doesn't matter which is in the lead or the back engine, forward or reverse.  These are the issues I'm having and been having since I purchased the GP7.

 

Issues:

 

1.  Sounds from both engines do not stay in sync ,  Volume pots both full on.  Turn down the volume via the remote the RS11 will go to zero way before the GP7.  Turn up the volume the GP7 will get to full before the RS11

2. After a little bit the RS11 will stop responding from idle.  Either direction the GP7 will be spinning it's wheels and the RS11 will just site there.

3. This one I just noticed, the marker lights stay on but on the GP7 the number board lights go out when the other engine is in the lead.  If  reversed and the GP7 headlight comes on the number boards also come on.

 

I've done feature resets, engine resets, removed from the remote, re-added and the same issues keep popping up

 

My thinking is even though the RS11 works just fine independently, the electronics still must of taken a hit and either the firmware needs to be reloaded or I need a new PS3 board entirely. 

 

Thoughts in the manner?  Clearly the RS11 has something wrong, and I'm not seeing when it's running alone but in a lashup it behaves badly.

Last edited by superwarp1
Original Post

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Gary,

1.  Sounds from both engines do not stay in sync ,  Volume pots both full on.  Turn down the volume via the remote the RS11 will go to zero way before the GP7.  Turn up the volume the GP7 will get to full before the RS11

You need to adjust the levels of the member engines, not the lashup. To do so:

  • Start up the lashup
  • From the engine list, select the member engine whose sound level, you want to change. Bring it up in the remote's window, however, do not start it up
  • Press Menu/Sound/Engine Sounds and adjust the member engine's sound level and press the thumbwheel to lock in the setting
  • From the engine list, once more select the lashup
  • Press the FSV soft key to change the lashup's settings to remember the member engine's sound level.

2. After a little bit the RS11 will stop responding from idle.  Either direction the GP7 will be spinning it's wheels and the RS11 will just site there.

This sounds like an engine problem, however, I'll defer to the engine repair experts on this one.

3. This one I just noticed, the marker lights stay on but on the GP7 the number board lights go out when the other engine is in the lead.  If  reversed and the GP7 headlight comes on the number boards also come on.

If the number boards are on the same lighting circuit as the headlights, this is unavoidable. However, if not, then try the following:

  • Start up the lashup. Put it into reverse
  • From the engine list, select the GP7. Bring it up in the remote's window, however, do not start it up
  • Press the LNB soft key to turn on the number board lights
  • From the engine list, once more select the lashup
  • Press the FSV soft key to change the lashup's settings to remember the member engine's LMK soft key setting.

This and a whole lot more is all in MTH’s “The DCS Companion 3rd Edition", available for purchase from many fine OGR advertisers and forum sponsors, or as an eBook or a printed book at MTH's web store!

 

 

 

Last edited by Barry Broskowitz
Originally Posted by Barry Broskowitz:

Gary,

3. This one I just noticed, the marker lights stay on but on the GP7 the number board lights go out when the other engine is in the lead.  If  reversed and the GP7 headlight comes on the number boards also come on.

If the number boards are on the same lighting circuit as the headlights, this is unavoidable. However, if not, then try the following:

  • Start up the lashup. Put it into reverse
  • From the engine list, select the GP7. Bring it up in the remote's window, however, do not start it up
  • Press the LMK soft key to turn on the number board lights
  • From the engine list, once more select the lashup
  • Press the FSV soft key to change the lashup's settings to remember the member engine's LMK soft key setting.

Guys,

In my limited experience with building lash-ups with PS3 engines the default mode is that the number boards only light on the unit in the direction of travel and will go out in that unit once the direction button is pressed and the lights will then go on in the other unit that is now the one in the lead.    Only the unit in the lead of the direction the consist is traveling will have the number boards illuminated.

  

Using the approach shown above by Barry as a fix but substituting the LNB key for the LMK key as the LMK key will activate the marker lights (not the problem noted here) and not the number boards,  works fine for PS2 locomotives (which don’t seem to change the number board illumination status by direction in consists anyway) but PS2 units will retain the settings if changed.   The FSV procedure will also work for the middle unit even if it is a PS3.  However, this does not appear to work for the PS3 diesel locomotives that are on either end of the consist.   I have tried several times and although all number boards will light as the consist is started,  the boards always go out on the unit on the opposite end as soon as the direction is changed even after the FSV procedure.   I have a pair of 20-20361-1 GP7s,  20-20437-1 and 20-20438-1 Train Masters, a 20-20177-1 SD24 as well as 30-20106-1 GP9 all with PS3 and this number board behavior is exhibited with all of these units when in a consist whether or not the FSV key procedure was done.   This is true for these units with lash-ups created or operated in either release 4.3 or release 5.0 so I suspect it is how PS3 engines are programmed or hard wired.   If you find a fix for this please post it as I would like to have all the number boards illuminated even if it isn’t prototypical.  

Regards,  Glenn   

Last edited by gc1719
Originally Posted by gc1719:
Originally Posted by Barry Broskowitz:

Gary,

3. This one I just noticed, the marker lights stay on but on the GP7 the number board lights go out when the other engine is in the lead.  If  reversed and the GP7 headlight comes on the number boards also come on.

If the number boards are on the same lighting circuit as the headlights, this is unavoidable. However, if not, then try the following:

  • Start up the lashup. Put it into reverse
  • From the engine list, select the GP7. Bring it up in the remote's window, however, do not start it up
  • Press the LMK soft key to turn on the number board lights
  • From the engine list, once more select the lashup
  • Press the FSV soft key to change the lashup's settings to remember the member engine's LMK soft key setting.

Guys,

In my limited experience with building lash-ups with PS3 engines the default mode is that the number boards only light on the unit in the direction of travel and will go out in that unit once the direction button is pressed and the lights will then go on in the other unit that is now the one in the lead.    Only the unit in the lead of the direction the consist is traveling will have the number boards illuminated.

  

Using the approach shown above by Barry as a fix but substituting the LNB key for the LMK key as the LMK key will activate the marker lights (not the problem noted here) and not the number boards,  works fine for PS2 locomotives (which don’t seem to change the number board illumination status by direction in consists anyway) but PS2 units will retain the settings if changed.   The FSV procedure will also work for the middle unit even if it is a PS3.  However, this does not appear to work for the PS3 diesel locomotives that are on either end of the consist.   I have tried several times and although all number boards will light as the consist is started,  the boards always go out on the unit on the opposite end as soon as the direction is changed even after the FSV procedure.   I have a pair of 20-20361-1 GP7s,  20-20437-1 and 20-20438-1 Train Masters, a 20-20177-1 SD24 as well as 30-20106-1 GP9 all with PS3 and this number board behavior is exhibited with all of these units when in a consist whether or not the FSV key procedure was done.   This is true for these units with lash-ups created or operated in either release 4.3 or release 5.0 so I suspect it is how PS3 engines are programmed or hard wired.   If you find a fix for this please post it as I would like to have all the number boards illuminated even if it isn’t prototypical.  

Regards,  Glenn   

Glenn,

 

That's exactly what I am seeing after preforming Barry's and your procedure.  The number boards still go out on the trailing engine when you change directions.  No biggy just weird.

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