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Hello!

Hope everyone is doing well. I was wondering if you all would be able to help me out.

After purchasing a little over a year ago, I finally got around to unboxing my MTH Subway set 30-20580-1. This set will likely be running on temporary, holiday layout down the road, so I wanted to try it out on a basic loop running off conventional power. 

Here's where things get odd (at least for me given my limited experience). As per the manual, (as well as from what I know from my other engines), I was instructed to locate the DCC/DCS switch at the bottom of the loco. However, the switch does not exist! Am I missing something? 

The engine will power-up, all sounds will work, but it will not run (outside of a quick jolt before stopping). When putting this on my permeant layout, equipped with DCS it ran perfectly. Any insight would be great. I realize this is a basic question, but I can't figure out why the manual would show something that does not exist on the loco. Below is a screenshot from the manual, as well as the link to the set. 

Thank you for you help / insight in advance. 

https://www.mthtrains.com/30-20580-1 

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Did you power the transformer up about half way and let the engine charge up about a minute before attempting to move the engine forward? I have the MTH NY Worlds Fair subway with Proto 3.0 and that is what I always do. If you don’t it does not work correctly and can act just as you describe. Also I find that on my MTH subways they usually work better with a little electric contact cleaner applied to electrical contact rollers after long periods of storage.

Hi GN17,

I have this set and run it only conventionally. What you describe hasn’t been my experience at all. A sample of 1, I know, but not normal in my book. 

Consider doing a conventional factory reset and see if that resolves it.

- The Other Guy 

PS - Never bothered to look for the DCS/DCC switch on this thing for obvious reasons. But shouldn’t matter either way in conventional. 

- TOG

Last edited by The Other Guy

  I’ve had to add weights to several smaller and/or lighter locomotives for them to even get out of their own way, let alone pull a string of cars.  

  The local big sporting goods stores have a vast selection of lead weights for sinkers, in every shape, weight, and size you could imagine, for neatly fitting under the shell.

Hope this helps.  

Tom

Great Northern 17 posted:

Thanks for the feedback guys. Allowing it to charge up for a minute or so seemed to solve the problem. The train will now run with two additional cars, but once I attached a third, it does not seem to have the pulling power (let alone the two add-ons I bought). 

Any ideas here? The wheels are turning but it's not able to push forward. 

Thanks again,

GN17

PS3 sets have internal capacitors instead of batteries   The way these work is on the power up it takes 30-60 seconds to fully charged   As for the pulling power are you sure all your tires are in place and also are you going up a crazy grade

Great Northern 17 posted:

... The train will now run with two additional cars, but once I attached a third, it does not seem to have the pulling power ...  

Any ideas here?

Like you, I have the 2 car add-on and have run all six in a variety of loco configs (pulling; pushing; mid-consist), no inclines/declines, without an issue. Maybe check you lubrication? What's your track radius?

- The Other Guy

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OGR Publishing, Inc., 1310 Eastside Centre Ct, Ste 6, Mountain Home, AR 72653
800-980-OGRR (6477)
www.ogaugerr.com

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