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Hello:

 

I have finally finished my first draft of an O-Scale 2-rail layout that will be in my new workshop.  The layout will be 10' x 22'.  It is a variation of a layout I had years ago that was 1/2 the size.  I added a 3rd loop and am not sure if I did myself any justice in this decision...  I have plenty of track, so that's not an issue.  I don't have a lot of room between the two outer tracks and between the outer track and the wall.

 

I used Scarm on this for the first time and I like a lot of the features Scarm offers.  Once I finished a few of the tutorials and played around with it, it is relatively easy to learn.  It does help to have some previous knowledge of computer aided graphics.  Mine was Solid Works.  Anyone who builds a relatively complicated layout might want to watch the tutorial on terrain prior to building.  If you plan any sort of ravine, river or gorge, you will need to put all your track on at some 3 - 5" above the baseboard.  I didn't and it was not really easy to raise it after-the-fact because I have multiple track heights all well below 2%.  I had no real difficulties with Scarm except for some difficulty in ending the polygon drawing module.  I still can't quite figure out why Right clicking doesn't immediately end the drawing?

 

I wanted 3 loops originally, but not sure I haven't overdone it with this rendition.  With the exception of the city, there isn't much room for many additional structures.

 

The layout radius starts at 35" for the innermost loop and jumps immediately to 40, 45 and 48" as you move out.  The entrance will be via the removal of multiple wood trestles that will be electrically interconnected.  It may go to the floor.  I have done this before, so am not afraid to tackle this one. 

Two of my switches are curved, due to the limited 10' width. 

 

 

 

 

Anyway, I am posting it here to get your feedback and maybe some better idea's.  Have at it.

 

Thanks... 

 

 

Original Post

Replies sorted oldest to newest

Hi,

Right-clicking should close a polygon and open the properties dialog box. Unless you have crossed a line. But, then it gives the international no sign as a warning.

 

Quick view comments:

A multi-level bridge will be quite a job to construct. Making it a lift-out or lift-up even more difficult.

 

Long tunnel run access-Murphy lives in tunnels.

 

Sim the yard operations-at least visually. Perhaps the Arrival-departure track could be longer. Internal cross-over opposite.

 

I don't know...yards want at lot of space for an AD track, lead, run-arounds and such. Just spend a little more thought on how you want to operate with-in it.

Attachments

Images (1)
  • Sample Yard layout Left hand 1

Jan and Moonman:

 

Thank you for the questions and comments.  I will study each and modify my trackwork based on your quality suggestions.

 

Jan:  Could you advise what format you will need to see the SCARM data files?  Will it be a jpeg that I download via Photobucket or would a pdf be more appropriate?  I have not done this before.  What ever the format needs to be is what I will figure out.

 

I have a suspicion that I will need to eliminate the middle loop and spread everything around a bit more and allow more room for a yard improvement.  Things appear to be a little more crowded than I would like.  I also need to go back and be sure I have built in easements everywhere possible, as  I don't have a lot of room for very generous curves.  It is a little odd actually seeing the roadbed that Scarm puts in, but that's not a bad thing either. 

 

Thanks to you both...  I have enjoyed the evaluation.

Your layout is quite large, about the same as mine. Are you happy with the number of sidings you have included? Yours looks like a running layout. You may want to consider if you have enough sidings to perform some switching, which can give you some operating variety.

 

You can place a lot of industries along the walls, where they can be quite thin, allowing for more track space. Some buildings along the inner side, near the operator can also be considered, although they take up more operating track space.

 

You may also want to consider allowing space to "break up the scene" with trees or buildings. this allows for a view block between towns and industries with makes the layout seem larger.

 

You may also want to consider a "twice around the room" main line. The second level would be above the first, placed close to the wall. I have included a picture from my layout for reference. There is still a lot of work to do on the scenery, however the upper track is considered completely separate from the lower part, so it generally hangs off a wall mounted shelf (rather than sitting on piers mounted to the lower level)

 

Good luck with your design. Take your time and get it the way you like it.

 

Joe K

Dec 2011 035

Dec 2011 036

Attachments

Images (2)
  • Dec 2011 035
  • Dec 2011 036

OK here is my 2nd posting for your evaluation.  I trust this is a drastic improvement over those posted above. 

I have:

1 - Removed the 3rd oval of track

2 - Revised the yard per the above suggestions

3 - Double checked all track connections and ensured that the elevations all are about 2%

[URL=http://s714.photobucket.com/user/8Photobucket/media/snapshot44.png.html][IMG]http://i714.photobucket.com/al...ucket/snapshot44.png[/IMG][/URL]

[URL=http://s714.photobucket.com/user/8Photobucket/media/snapshot42.png.html][IMG]http://i714.photobucket.com/al...ucket/snapshot42.png[/IMG][/URL]

[URL=http://s714.photobucket.com/user/8Photobucket/media/snapshot41_1.png.html][IMG]http://i714.photobucket.com/al...ket/snapshot41_1.png[/IMG][/URL]

 

 

Attachments

Images (1)
  • O Scale Fat Layout43

Tom,

Nice work on the refinements.

I am sorry, I missed a comment from your original post regarding changing track heights en mass.

In your plan, if you wanted to raise the entire layout 5" to allow for terrain sculpting/creation lower than track level, one would select all track, double-click the layout(or just one mainline or section by using shift or ctrl and click multiple tracks to select). They are red colored when selected.

Then, turn on heights.

Next, hold the Alt key and use the caret < or > and it will add or subtract to the existing heights of all tracks selected the same amount. It will even adjust grades.

What ever the height was, it will now be that height plus/minus the amount changed.

Sometimes, for the 3D eye candy, I select all of the tracks over a river and right-click to remove supports. Then, I create supports from the figures menu and place them where I like.

There was a recent post yesterday on a swing section for aisle access. Something like that would be perfect for your multi-level entrance to the aisle.

Since I can't find the edit function due to construction, i forgot one question.(edit: found it-Take Action menu)

Does the blue line from the turntable join the green line in the tunnel?

A posting comment...use the add attachments tool rather than link to photobucket for photos. The links break and when an interesting thread is viewed later, important and useful photos are missing.

Last edited by Moonman

Hi Carl:

Thank you for your comments.  I really messed this posting up.  I deleted the original pictures from Photobucket not realizing I had links to this post.

The new format confused me at first but makes more sense as I get used to it.

Yes the Blue turntable and small engine yard connects to the green tunnel line, which is the lower loop.  The yellow colored track indicates elevation changes.  The blue line leads to a dummy tunnel, just for show.

I like this rendition much better than the original and I thank you a lot for assisting with improvements to my upper level yard.  I will start the benchwork this winter and keep you updated on the progress.

I am planning on 4 blocks.  I make all my own power supplies, regulated transistor throttles, each with built in Voltage and Amp meters.

My room is 22 x 22, but half is a workshop.  The 10' width gave me the most problem, as that determined the maximum radius I could use.  We can always use extra room.

Again, thank you for the excellent comments and suggestions.  I tried hard to take them all in account.

Thanks...

 

Joe K posted:

Your layout is quite large, about the same as mine. Are you happy with the number of sidings you have included? Yours looks like a running layout. You may want to consider if you have enough sidings to perform some switching, which can give you some operating variety.

 

You can place a lot of industries along the walls, where they can be quite thin, allowing for more track space. Some buildings along the inner side, near the operator can also be considered, although they take up more operating track space.

 

You may also want to consider allowing space to "break up the scene" with trees or buildings. this allows for a view block between towns and industries with makes the layout seem larger.

 

You may also want to consider a "twice around the room" main line. The second level would be above the first, placed close to the wall. I have included a picture from my layout for reference. There is still a lot of work to do on the scenery, however the upper track is considered completely separate from the lower part, so it generally hangs off a wall mounted shelf (rather than sitting on piers mounted to the lower level)

 

Good luck with your design. Take your time and get it the way you like it.

 

Joe K

Dec 2011 035

Dec 2011 036

Hi Joe, I like your information your providing. Can you tell me the size of your layout? Im thinking about doing one in a 10' x 20' building that Im going to build just for my layout.

 

Mike

 

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