I'm not sure whether to call it Superstreets or EZStreets anymore, so I shall abbreviate it as " 'streets."
Anyway, I finished installing and testing track for the new two-way street loop - rather short only about ten feet around - for the "streets of San Francisco" portion of my downtown, that makes a transition from the lower layout level halfway up to the upper level. As before, I am building in the 'streets track as part of wider, crowned and as realistic-as-I-can-make streets with sidewalks, etc. using exactly themethod described in OGR Run 256, except due to space considerations there is a parking lane on only one side of the street. As you can see a lot of finish works remains, but the streets work now andI even have the buildings roughed in.
I got two e-mails about following up my earlier comment that 'streets vehicles will climb steep slopes. Here is a brief video. The slope here is 10%. The old Buick convertible is a diecast body mounted on a shortened SS vintage truck chassis (stock drive) those trucks varied slightly in production and this chasis is from one of them with two traction tires, not just one). It will climb about half again as steep a slope - most stock 'streets vehicles will do about 12-15% but no more.
The bus is a shortened Corgi body fit to the boxy step van chassis, but with a very large scratch built drive, build around a Lionel diesel can motor with flywheel and 6:1 reduction gearing (its going about half its top speed). It weighs alot with the big motor, has two traction tires and has fantastic power - it will climb about a 30% slope. IF you look carefully you can see it hesitating slightly as it comes out of the curve and begins to head uphill -- it is not hesitating due to the slope - but adjusting after the curve, the bus, although shortened, has the largest wheelbase that will possibly fit on these curves and needs a split second to for the inside wheel to grab and gain traction when it exits turns.