RC control is an intriguing idea and this isn't the first time the topic has been discussed here -- probably not something I'm gonna jump on, at least right away (I already have a buncha new tricks this old dog wants to learn). However, I was trying to think through what the list of comparisons and requirements might look like, without wandering too far into the tall grass. At the risk of displaying a lot of ignorance about RC control capability, here's my list:
1. energy requirements for an RC powered (dead rail) locomotive. Some of us have gotten used to having all the bells and whistles (literally), including smoke, LED lighting 'everywhere' (markers, running, ditch, headlights, cab, etc.) and sound, in addition to powering the motor. All this has to come from an on-board battery (Li-polymer or ?) along with some sort of control system. I'd guess that a smoke unit must be a pretty close second to the motor in terms of energy consumption -- maybe even first (ok, I'm being lazy by not digging out the numbers).
2. energy requirements for the rest of the train - e.g., caboose or passenger car lighting. Presumably this means having a separate battery and some sort of RC-triggered on/off switch for each car - or a tethered consist. In this case, I suppose using LED's isn't a big power draw. Action cars, like side dump cars, would need to have a dedicated battery and control system.
3. block control - It's not clear to me how a block control system works without having the ability to turn off/on power to the rails. I guess the block signal system would need some sort of RC or bluetooth connection to the locomotive or back to the main controller, or...??
4. Does one RC system have multiplexing capability - e.g. operating more than one locomotive and controlling on-off switches for some of the above mentioned features? I may have read past some of what John and others are saying above - is the control system a combination of RC and bluetooth/wifi
ok, so now I'll go look at the dead rail website