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George,

From your post statement...

The flash code or sound file do still matter.  So loading a premier Hudson into a bantam J would still cause speed control issues.

...I wasn't gleaning that you were referring to the PS32 board exclusively.

Would you agree that for a RK engine with a standard PS3 board and a standard chain file specific to that PS3 RK engine, one could, indeed, put a RK PS3 (or 3 volt PS2) sound file into the engine without affecting speed control operation?

Last edited by Barry Broskowitz
GGG posted:

 

The PS-32 flash code looks at the sound file to get the parameters.  By procedure the PS-3 sound file has that data in it that the PS-3 chain file would have. 

 

So far for all the Steam Premier upgrades and PS-2 repairs I do with PS-32 boards.  I load the latest PS-3 Sound file for steam and leave the PS-32 Steam chain file alone.  This works and you gain QW.  G

George,

This doesn't make sense.  If the PS-32 flash code looks to the sound file for parameters, then there would have to be parameters in a PS3 sound file for the upgrade or repair to work correctly with a PS3 sound file.

The PS2 sound files have the parameters.  The PS3 engines rely on the chain files for that information.

Does the PS3 sound file have that information too?   What am I missing?

If

    chain file missing

Then

    see sound file

 

Thanks,

Dave

Last edited by David Minarik

Barry, I was talking PS-32 specific because that was what Charly was working with and what most of the folks doing upgrades have to work with.

Dave, Yes it does make sense because that is how MTH did it.   As I explained,  MTH by procedure has the parameter data also in the PS-3 Sound Files.

I have upgraded plenty of engines to PS-32.  I also have done quite a lot of PS-2 5V repairs with the PS-32 5V board and PS-2 3V conversions to PS-32 so that 2 railers can use DCC.  I Have loaded newer PS-3 sound files when they are available.  I use the bench tester so I can see the light effects and such.

I also have tried to use the PS-3 flash codes in testing, and it does not work.  There are several post where folks upgrading steam made the mistake of loading the PS-3 Flash and Sound file and effectively prevented the engine from having any lights and such.  We had to send them the PS-32 flash code again and they reloaded the Flash code and all was well.

My conversations with Jason explained how they kept parameter codes in the PS-3 sound files.  There are other details an some early files may not work.  Apparently there are toggles in the sound file that tell the processor where to look and some items just won't work right.  MTH can correct those SF if needed.  Most files do work.  G

Dave, engine parameters were in the PS/2 files as well.  It kinda' makes sense if you're using the PS32 board to replace a failed PS/2 board that you'd want the engine parameters from the PS/2 sound file to be the controlling factor.  I defer to George for this information as I've only installed a handful of the PS32 boards, but I've always treated them like a PS/2 board and things have worked out fine.

John,

I knew that.  I think you missed the point of the question. 

The surprising thing is that they are also in PS3 sound files as PS3 engines rely on the chain files for that information.  This is the only way you would be able to use a PS2 or PS3 sound file in a 32 board.  If that information wasn't in the PS3 file, the engine would not function properly.

Dave

 

For anyone interested, I used the PS-32 stacker board flash file and a J1e sound file to give the customer what he wanted.  What he now has is...  a bantam hudson with quilling whistle and passenger announcements.  He will let me know if getting the quilling whistle is worth loosing the proper announcements.  The speed I'm sure will be slightly off but I don't think this customer pays much attention to chuff rate, mph, or any of that.

Hope this helps...

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