Originally Posted by Barry Broskowitz:
You may be able to play the whistle on an upgraded steamer if:
- There's a Production Sound File, with a Playable Whistle soft key, for a native PS3 engine (a 3 volt PS2 engine may work, however, I cannot say for sure)
- There's available a Production Chain File for a PS3 version of the locomotive
- The engine doesn't have any oddball feature requirements, such as the illuminated drivers on the Premier Dreyfuss Hudson.
If all of the above are true, you should be able to implement a playable whistle by doing the following:
- Install the PS3 Production Chain File on the upgraded engine's PS32 board
- Install the Hardware File portion of the PS32 Steam Upgrade Chain File
- Install the Production PS3 Sound File.
Barry, The PS-32 flash file is QW capable, but as you state you need a QW sound file. For PS-2 3V files that is only a few premier engines. Camelback, Northern, Big Boy, Mikado, and Triplex. May be one or two more, but that is about it.
I think it would be wiser to just try a PS-3 file with QW instead of loading the PS-3 Chainfile. The PS-3 chainfile most likely has different light pin outputs and it would cause issues. Some have already seen that.
This goes way back in the post, but MTH by procedure still loads characteristic in PS-3 sound files even though PS-3 boards get it from the flash file. SO the PS-32 will still get that info out of the sound file even if PS-3 one is used. You will get QW and speed data, and probably have a better chance getting lights right.
PS-32 is really meant to be used with PS-2 3V files. For someone with out the bench tester to see all the light outputs it would be trial and error with the engine trying to see what controls what. G