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Here is my first "next generation" tractor trailers - shown is the tractor only.  My previous 18-wheelers used stock Superstreets drivetrains with diecast cabs added, and scratchbuilt trailers (some of which I will use for this next generation).  Not surprisingly, they ran about like stock SS vehicles which means they did not run really slow: to run smoothly they had to go at a fast clip, otherwise they tended to be sensitive to momentary electrical pickup lapses that made them occasionally stagger/stutter.  They also did not have the power to climb 10% grades particularly if those slopes were curves.

 

Obviously,  I needed a higher gear reduction, a flywheel, and more power to get the type of smooth running and climbing I wanted.  This puppy has all that in spades - in fact it will climb at least a 16% grade (2 inches up per linear foot of travel - the most I have tried - it might do more).  As you can see, it is still a bit rough - but that will be taken care of: I will complete this as a fully detailed model. Good tractor 1

 

Good tractor2

 

This tractor has both rear axles (all four wheels) driven.  It uses wheels and axles from the Superstreets small school bus vehicl, but otherwise has a scratch built rear chassis and drive system, using a flywheel can motor (ex-Atlas Atlantic) and various pieces and gears in a sheet-styrene frame.  This is coupled to a pivoting (so it can go around SS 16" curves no problem, despite its long wheelbase) front section made from the front 5/8 of another Superstreets short school bus.  It has electrical pickup from all six wheels and three center rollers. As the photo above shows, the tractor's sleeper compartment and the trailer's box will hide the motor, wires, etc. 

 

The video below shows it running - sorry its a bit rough but it is hard to hold and aim the camera and reach down and turn the throttle - if you see it vary its speed it is deliberate, trying to show how slow it can go, still smoothly, in the middle of the video. 

    Despite this success, based on what I learned building this and an earlier drive system that failed to perform well enough, I am going with "Plan B" for subsequent 18-wheelers: in that plan the 18-wheeler is driven entirely from the trailer, which has a swiveling two-axle "truck" (to use a RR term), one at each end, each truck has two axles but only one is driven. I think that will work better but won't go into it now as it is lengthy to explain why).  Each end will be powered by a separate motor (i.e., two motors) and overall the trailer will weight a lot.  The tractor will have only a front axle along with a wheelless chassis at the back and attach to the trailer's leading "truck" in a way that makes it look like that leading truck is part of the tractor. 

 I'll report more at stages as I finish this and the other 18-wheelers and a couple of ten-wheeler trucks, etc., I plan.  This project is a lot of fun.  

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Thanks guys.  Its a fun project. 

 

BTW - when I finish these, and the country road for them to run on (A 'streets 1950-ish rural highway made from Atlas track rather than actual SS road-track section) I plan to put all I have learned by then into another report, sort of the like the two I posted long ago (All I have learned about Superstreets and Anatomy of a $110 Supersteets 18-wheeler) which I will post here as a .pdf as an attachment to download from here.

 This is very cool. Since following this overall story, i started looking at others out there. I saw a HO scale version at the LHS. I don't remember any Tractortrailers when I was young.

 I kind of dreamed by now that there would be no grooves needed in these vehicles. It seems like the technology is still where it was back when I was a youth. I remember when the AFX's came out with the onboard magnets, how fast they ran. I had preferred the bigger 1/32 scale. Those were getting expensive back then and I grew out of running them.

 I always thought something would be developed to allow grooveless racing and the ability to change lanes anywhere. More on the lines of tiny remote cars that needed to be driven. Looking at these brings me back, though.

A horizontal drive, using an Athern type motor does interest me, but I am not going to pursue it. 

 

If I were designing an 18-wheeler for factory production and had the means to make/machine parts finely and precisely in repition, I would take that route.  But the vertical drives I make work very well with what is relatively (to a factory's work) very sloppy work.  I have no machine tools in my workshop, just a drill press, bandsaw, and bench sander.  I have difficulty making precise (less than 1/2 mm) cuts, drillings, and fittings.  I can make an robust tower drive like in this truck, or angled, reduction geared drive as in the city buses I made about a year ago, with these tools.  I have experimented (bought an Athern drive and a Bachman dual shaft/flywheel motor and driveshaft set I bought, etc. and can't make good horizonal drives with this level of precision. 

Great job looks like a fun project.

 

I have been wondering if it might work well to have an HO drive system like they have in most Atlas and walters and other brand engines. Has a can motor in the middle and then a drive shaft to the gear set. Perhaps for a truck the can motor could mounted under the cab and a drive shaft running to the rear axle where you would have the HO gear tower and then run out on longer drive shafts to the wheels??

 

This would give a nice slow low gearing for climbing and power. 

Last edited by kj356

Some comments. 

 

Again, I tried various HO and other drive system, to the point of buying parts and trying it in a couple of cases.  the problem is that the precision needed exceeds what I can build without machine-shop type tools, whereas the tower and angle drives I make for my trucks and buses I an assemble with just normal woodworking hobby tools. 

 

The Faller Car System.  Oh you got me started now!!!!! I had alot of that (over 100 feet, typically six vehciles moving at once) on my N scale layout.  When they worked, they were fantastic.  No slots, no strings: just little buses and trucks (we're talking N scale now) that roamed around the downtown area, turned at corners, went up and down mountain roads, even pulled into bus stops, etc.  But:

- lthey were not cheap, not cheap at all

-they are the most cantakerous, delicate, fussy things you have ever imagined.  Nearlevery day eveyr one had to be adjusted, cleaned or fussed over. 

- in spite of a lot of effort (I doubled the iron wire they follow so their paths were absolutely unambiguous to them and buried it shallow,  adjusted the magnetic steering perfectly, etc.) they had a "mean time to get lost" of about ten minutes per vehicle.  I had six running.  I never went even five minutes with one or more running off where they shouldn't.  remember, they were delicate; some damaged themselves doing this.

- they had to be recharged, and then when recharged they ran a bit too fast for ten minutes, then just right for five minutes, then too slow for ten minutes, and then they needed to be recharged for an hour. 

- they wore out and broke alot and I could never, ever, fix even one (and I can fix most things that are broken)

But they were cool when they ran, and the HO version, which has one truck that drives itself up a ramp and loads its container on a flatcar - well, that is just as spectacular.

Originally Posted by coach joe:

Lee,

 

I realize others are talking about horizontal drive systems with drive shafts  and HO drives but I thought you were considering a similar, smaller motor in the horizontal position to drive the front wheels of the tractor in your original post.

 

Joe

It did not work well.  I was a bit surprised but when I got the thing built, the problem was slightly more than half of the motor's weight was actually over the rear axle (the motor was a bit farther back than I expected with the long shaft to the front) and the power went to the front but the traction was to the rear.  As a result it would barely pull itself along.  Pulling a trailer around a curve even on the level made it spin its wheels.  I put all the weight at could inside the cab but . . . sometimes you do a lot of work just to learn - that wasn't a great idea.  

 

One thing I ought to do more of is post pictures and explanations of what doesn't work . . . 

Hi Lee,

 

I've just had a thought, and I was wondering if it might be of any help in your quest.  In H0 scale, Faller make a variety of powered vehicles for use on their roadway system. I was wondering if perhaps you could adapt the drivetrain from one of their larger vehicles to propel your tractor-trailer units?  Here's a link to their website: http://www.faller.de/App/WebOb....109/Car-System.html

Originally Posted by N.Q.D.Y.:

Hi Lee,

 

I've just had a thought, and I was wondering if it might be of any help in your quest.  In H0 scale, Faller make a variety of powered vehicles for use on their roadway system. I was wondering if perhaps you could adapt the drivetrain from one of their larger vehicles to propel your tractor-trailer units?  Here's a link to their website: http://www.faller.de/App/WebOb....109/Car-System.html

I had not thought of that.  I will look into it but I probably will not pursue it. I did look at using HO train drives, and the Faller will be even more delicate and expensive, I think.  Plus this is working out pretty well for my 18 wheelers, so I'm tending to go with it. 

 

However, I will look into it for converting small cars.  On another thread I talked about how, while I have converted many 1:43 sedans and such to 'streets, I can't manage to squeeze any type of drive into a 1:43 sports car, such as TR3 or XK120, or a mid '50s Ferrari (or any year Ferrari at all, for that matter): sports cars are just too small. Maybe the Faller drives will fit . . .

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