First let me be clear, I LOVE DCS and Protosound. All my MTH locomotives (about 20) are PS2, so I have no experience with PS3 yet and maybe this issue was fixed in PS3.
Does anyone else have an issue with how the labored chuff effect works? Being that the rocker switch on the DCS remote only activates the labored chuff as long as you hold it down and when you do that you cannot increase the speed of you locomotive, it seams pretty useless. When a locomotive is getting started and ACCELERATING, that is when it is laboring the hardest. When it gets up to speed it stops working so hard. With the way the labored chuff switch works you cannot do this. You have to release the labored chuff rocker switch to increase the speed and when you do that, the chuff goes back to normal chuff (but the locomotive should still be laboring to accelerate).
MTH, why not make the labored chuff effect switch toggle on and then toggle off so we can turn on the labored chuff while we accelerate and then turn it off once you get to running speed? This would make the operation of this wonderful sound system so much more realistic!
Just asking, unless everyone is happy with a momentary labored chuff that goes back to normal every time you want to increase your speed, during acceration.
Please tell me if I'm the only one that has noticed this.
Thanks in advance for your thoughts, especially you guys at MTH.
Jon Henshey